Visual English 7
Unit 5
School is cool

100,00 

Dive into the “School is Cool” unit! πŸŽ“ Explore the vibrant world of school life, from classrooms to sports fields. Discover diverse after-school clubs, from chess to coding. Learn essential school rules for a respectful environment. Let’s make learning fun and dynamic! πŸ“šπŸŽ¨

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SKU: visualenglish7unit5 Category:

Description

This unit is an excellent opportunity for ESL students to enhance their English speaking skills by talking about a relatable topicβ€”school life. Ready to share and learn from each other’s school experiences? Let’s make learning fun and engaging! πŸ«πŸŽ’

School Facilities:
πŸ–₯️ IT Lab: Dive into where students learn about technology.
🎨 Art Room: Explore creativity in school.
πŸ“š Library: A quiet place for study and reading.
🍽️ Canteen: Discuss what’s for lunch at school.
🏫 Classrooms: The main learning areas.
🎭 Assembly Hall: Where school gatherings happen.
Afterschool Clubs:
β™ŸοΈ Chess Club: Strategy and competition after school.
🎭 Drama Club: For the theatrically inclined students.
πŸš‘ First Aid Club: Learning important life-saving skills.
🌍 Travel Club: Exploring new cultures and places.
πŸ“Έ Photography Club: Capturing moments through lenses.
πŸ’ƒ Dance Club: Express yourself through movement.
🎺 Band Practice Club: Making music together.
πŸ’» Computer Coding Club: Dive into the digital world.
School Rules:
⏰ Punctuality and Attendance: Rules about being on time and attendance.
🚫 Behavioral Rules: What behaviors are encouraged or discouraged.
πŸ“ Homework Policies: Expectations for completing assignments.
πŸ₯‹ Uniform Requirements: Whether uniforms are needed.
Engaging ESL Conversations:
Role Plays: Students can practice asking for directions within the school, joining clubs, or discussing what they learned in various classes.
Discussion Questions: What is your favorite subject and why? Describe what you do at an afterschool club. What are the rules in your school?
Interactive Games: Vocabulary bingo with school facilities, “I Spy” in the classroom for object identification, and debates on school rules.